
Born at the end of an era and the start of another, Kara has grown up in a world divided between what it was and what it could one day be. The effect of such rapid and harsh change has left the planet physically scarred, and it's people left in a world of uncertainty that's dogged at the heels of Kara's generation. Raised during this time of transition, Kara's generation is the first generation born after the First Coming. The world before the First Coming is one of myths for these children, and the world following is one of fearful unknowns.
Only having been born a few years after the First Coming, Kara's life has been a fast moving blur. There are vague memories of a time before the domes that she has trouble fully recollecting just due to her youth. For her formative years, though, the dome had been erected and locked securely in place. The domed city of Glasiel was born. Society within the domes was a fragile thing, and Kara would eventually find herself largely abandoned to trying to survive that society alone.
Whoever Kara's father was, he's never been a part of the equation that she can remember. Even asking her mother about his existence isn't something she recalls having done. The reality was simply that he was never there, and the only birth parent Kara had known had been her mother. Kara's youth is peppered with memories of moving, scrounging, and meetings with shady figures. In between such memories there were glimpses of times she'd laughed with her mother as they fed food to a starving kitten and watched it roll over trying to catch the bite. Or the time her mother had held her through the night he first time the demons had beat against barriers of the demon screaming for entry. All these memories, the good and the bad, of Kara's mother have slowly been tinged with time and tainted by the vision of her mother currently before her.
Once the whole city was clipped, Kara's mother soon began to chase the high of a virtual world over the high of drugs. Kara's entirely certain she'd rather see her mom strung out on drugs and be able to talk to her about it than deal with the shell of a woman that Kara once called mom. Casey became Kara's burden, the woman barely coming out of the virtual to care for herself. A child was far out of mind for Casey. Kara sometimes wondered was a place where she was free of the responsibility of a child. Then reminds herself that that is the reality of the world Casey's created anyway.
The life of a stray became the only real life Kara knew after that. She gave up on expecting her mother to wake up and care for them, and instead became the carer of both their lives.
Kara's early teenage years were marked by numerous petty crimes that earned the girl a reputation in the criminal underworld of Glasiel. Not one of any renown, just one of recognition. While not swearing herself to any gangs, knowing well enough to keep her head out of any such allegiances, Kara made friends among different groups that had sprung up for control. People who could watch her back if she ever needed it. One of these people came in the form of a friend, a couple of years older than Kara herself, called Damen.
Damen ended up being a two-part deal, in that friendship with him also meant friendship with a mother that took more of an interest in her child than Casey did in hers. Once Kara started coming around the house looking underfed and dirty, Arlene took an interest in the child. In Kara's mind, Arlene would always be more of a mother to her than Casey had ever been. Unable to completely protect the children from the reality of the overcrowded society that had become hard to manage, Arlene managed to not completely clip out like most adults had. She stuck around to at least see the kids survive to adulthood, even if the way all three of them had to survive wasn't the most ideal way. Kara and Damen continued to do odd jobs for various gangs around the city, both vowing to each other and Arlene to never properly join with one. Arlene had been a dancer when Kara entered the small family's lives, and remained one throughout the rest of her life. Arlene was a well-respected member of the underbelly of Glasiel, still, and with her blessing both children managed to keep just this side of good of anything that might wish them harm.
Thanks to Arlene and Damen, Kara managed to survive her teenage years without any parents to get her through it. She kept Casey going through it all, some part of her clinging to the hope that one day Casey might still decide to return to the land of the conscious. Arlene managed to get Kara a more stable job singing at local bars and clubs. It paid shit, and Kara still had to work side jobs to keep her head above water, but it gave Kara a purpose. It was all Arlene could really ask for.
Arlene's passing struck Damen and Kara hard. A victim of junkie's sick obsession with the dancer, Arlene died when Kara was just barley twenty. Damen and Kara's relationship couldn't survive the tragedy.
The two attempted to cling to the semblance of life that Arlene had taught them. Do their work well, keep from vowing any loyalties to anyone, and find a purpose outside this hell. Yet as the next year passed, the two grew further apart and further from Arlene's teachings. Damen vowed himself to the Golden Greed, a gang rumored to have a bonafide Greed Sprite in their midst, only a month after Arlene's passing. Damen said the gang could protect him and Kara, but Kara was angry to see Damen forsake Arlene's teachings so quickly.
Chafing under the criminal life Kara had been forced into, the young woman started her own type of minor rebellion. Still singing as a primary career, Kara took up drug selling as one of her more common odd jobs. She'd done it in the past on and off, only when the risks were low and the rewards high enough. Yet she took the jobs far more commonly, and rumors started to circulate around Kara dealing bad supply. The rumors were never quite put to bed, and Kara always managed to dodge any real questions. She had many excuses to give herself the benefit of the doubt, and her history of loyalty and ties to Arlene kept her name clean for a time longer.
Then drugs went missing.
Too tired of the life she was forced into, Kara wasn't as careful at dodging the Golden Greed as she should have been. Her quiet rebellion had started turning louder, and she'd done little to avoid the fallout. Catching her after a night singing, Damen confronted her about the missing drugs. He told her how he'd protected her as far as he could for Arlene, but he couldn't protect her anymore. She had 24 hours to come up with the money or the drugs or there was nothing left to do for her.
Unable to come up with the missing drugs, Kara knew she had to disappear. As overcrowded as a city like Glasiel was, it wasn't easy to hide for too long. So Kara opted for a far riskier option. She needed to get outside the dome.
Travel in and out of the dome was strictly prohibited, but most people knew that if you talked to the right people and greased the right wheels you could get a chance outside. The more daring scavengers would take the risk, pillaging from a dead world and hoping to be able to make it back home alive. Kara had never been so brave. She still wasn't brave, but there were little other options. Calling in all her remaining favors, Kara packed her things and opted to take the last chance out of the dome she could. Snuck onto a military convoy heading out on a scouting expedition, Kara managed to escape Glasiel with her life. She had only two hopes in the wasteland of Earth's remains: find another domed city or pray the rumors of compounds surviving on the outside were real.
She was barely outside a week when her plans went to hell.
Not having made it far from the dome, a military deployment had come to the area Kara had managed to get herself trapped inside. A gluttony spirit had inhabited a forest not too far from Glasiel, wrecking the landscape and threatening to draw more of it's kind to it. Kara had spent the better part of two days playing a game of cat and mouse with the creature, dodging in between trees and hiding in swamps. Too afraid to leave the forest, for fear of being open and exposed, Kara feared she would die in the forest when the military arrived.
Two deployed Sprites attacked the spirit, Temperance and Patience. Temperance paved a bath of clear protection for his unit, moving the shield closer and closer to Gluttony as Patience gathered her strength. When Patience was ready, Temperance let down the barrier in a fierce explosion, giving Patience the cover she needed to charge in. Taking advantage of the fire, the demon of gluttony moved faster than Patience to rush past her at it's new target: Temperance. Temperance tried to get a new shield up, but Gluttony bit down on the shield and shattered it to pieces before Temperance could get any real power into it. Overwhelmed in seconds, Temperance was nearly devoured by Gluttony before Patience pulled the demon off.
Hard and fast, Patience threw herself into Gluttony until the demon finally retreated with a powerful scream. Only for a second Gluttony to throw itself at Patience. Temperance fallen, the older Sprite had given way to dark desires brought forth by Gluttony. Transforming before their eyes, Temperance tore into Patience with reckless abandon, screaming for his squad to finish him. Terrified of the sight of one of their own giving way to vice, it was Kindness, the field medic, who stepped up to intervene. Charging at Gluttony, Kindness ordered a retreat. Already the squad had begun to run, but Patience had been abandoned as she bled out on the ground. Against better judgement, Kara rushed forward to help Patience. Dragging her through the forest, the two were unable to escape before Gluttony was back on Patience again. Seeing Kindness nowhere in sight, Kara did her best to try to protect Patience. She fought the still turning Gluttony, becoming bloodied and beaten herself as the monster started to feed from her. Kindness' resurgence barely kept the demon from finishing her. Taking advantage of it's distraction, Kindness finished the demon with a sword of brilliant light driven deep inside the half-turned Sprite.
The next moments would remain a blur hazy blur in Kara's memories. Instead, her greatest memory was that of pain. She writhed in agony, Gluttony's half-turned infection trying to take hold of the human. Begging for death, what came next would seem somehow worse.
Taken back Glasiel, Kara was immediately inducted into the Sprite program. Injected with the essence of spirit, Kara was left screaming for days to try to endure the infection versus the injection within her. Already a painful process to make a Sprite, Kara would never remember a more numbing experience than the days spent in what felt like fire.
Waking from the impromptu experimentation, Kara was strapped down for both her own safety and that of those around her. It was explained to her that with the loss of two Sprites, there had been a judgement call to use the already dying girl to try to make another Sprite with the remains of the essence that had been used to make the former Patience. There was far more to what had happened than what was said, but the end result was that Kara was now property of the government and had been made a Sprite.
Given no other option, Kara threw herself into becoming a Sprite. Having always judged others for the kind of escapes they indulged in, Kara found an escape in her training as a soldier and a Sprite. Being a sprite felt like a new purpose to Kara. It was hard to tell whether that purpose was for better or worse at times, but it didn't matter. She'd been dead for weeks as it was, she would die withing years as a sprite, Kara didn't count herself as someone who had a lot of life to do much with anyway. Focusing on being a Sprite gave her a new sense of self, and potentially an outlet for things she'd left unspoken for years.